It would be nice if you could nerf critters or buff casters at least in this stage. Making an caster is almost useless cause you get killed by 1-hit. I fully understand this rebalance for the 3rd stage of the server (I had an lvl 150 Archer with really good gear before the fire) but for now the balance isn't working well. This way casters get beaten by 1-hit critters that can't be stunt, slowed or even attacked. We got cast on weapon/armours but still critters get an huge advantage which is 20% crit chance(max) on weapons. You nerfed cooldown items a lot and this will work when ppl get their Hestia/reaper/cd weapon/cd armour parts but for now almost every caster is beaten by 1 hit of an critter(mostly scion,knight,swash or ranger). This way you can't ever get 80% cd and 80% sb a same time(while ranger, swash get it easy and knight has godlike that is enough to get almost everyone and bit him 1-hit). This means you can't use your rock skin(which got nerfed a lot ) same time as combi. U need all the cooldwon gear to get 83%(as i remember ) to have this skill ready before it ends. For example free will which gives us dim res has an cool down which can't be beaten by normal cc usage. Also the skills are not rdy for this stage. Īrcher got nerfed a lot and on this stage we have low physical resistance, low skill block, low hp, still Mana problems. I'm playing Archer and Zerk as main characters. The balance is probably very good for the endgame stage of the server but for this and probably even the next stage it's totally unbalanced. Today I've some suggestions about the balance for this stage of game.
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